We’ve been missing a big part of game industry’s digital revolution

April 22, 2017

Enlarge / Data! Pew-pew! (credit: Aurich / Getty / Konami) Last year, the Entertainment Software Association’s annual “Essential Facts” report suggested that the US game industry generated $16.5 billion in “content” sales annually (excluding hardware and accessories). In this year’s report, that number had grown to a whopping $24.5 billion, a nearly 50-percent increase in a span of 12 months. No, video games didn’t actually become half again as popular…

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We’ve been missing a big part of game industry’s digital revolution

April 22, 2017

Enlarge / Data! Pew-pew! (credit: Aurich / Getty / Konami) Last year, the Entertainment Software Association’s annual “Essential Facts” report suggested that the US game industry generated $16.5 billion in “content” sales annually (excluding hardware and accessories). In this year’s report, that number had grown to a whopping $24.5 billion, a nearly 50-percent increase in a span of 12 months. No, video games didn’t actually become half again as popular…

Read More >>