How I Would Setup A Roblox Game In 2026(VS Code , OOP , Type Checking And More)

Services Code: local Services = {}

local modules = {}

for _, Service in script.Parent:GetDescendants() do
if Service:IsA(“ModuleScript”) and Service ~= script then

modules[Service.Name] = Service
end
end

setmetatable(Services, {
__index = function(self, key)
local moduleScript = modules[key]

if moduleScript then
print(“Lazy Loading Service: ” .. key)

local loadedModule = require(moduleScript)

rawset(self, key, loadedModule)
return loadedModule
else
error(“Service ‘” .. tostring(key) .. “‘ not found in Services folder!”)
end
end
})

return Services
StyLua JSON settings: “[lua]”: {
“editor.defaultFormatter”: “JohnnyMorganz.stylua”,
“editor.formatOnSave”: true
},
“[luau]”: {
“editor.defaultFormatter”: “JohnnyMorganz.stylua”,
“editor.formatOnSave”: true
},
“workbench.editor.customLabels.patterns”: {
“**/init.lua”: “${dirname} (${filename}.${extname})”,
“**/init.luau”: “${dirname} (${filename}.${extname})”
} //Add A Coma Here If Needed

Chapters:

Intro : 0: 00
Setup : 1: 13
What Is VS Code? : 2: 51
Syncing : 3: 55
Clean Structure : 5: 23
Tips And Tricks : 9: 16
Outro : 11: 59
#roblox #robloxgamedesign #coding #gamedev #gaming #3dgamedevelopment #viral #viraltutorial #tutorial #codingtutorial #luau #lua #vscode #robloxstudio #educational #oop #objectorientedprogramming

Investigations by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 license. https://creativecommons.org/licenses/by/4.0/