Burstable Generic Functions in Unity ECS – Detect Enemy Collision

In this video, I will show you how to implement generic functions in Burst using the Unity ECS system.
It’s nothing fancy, but it’s a very useful feature that allows you to maintain your code architecture more easily. So let’s get started!

0: 00 – 0: 10 – Introduction
0: 10 – 0: 35 – EnemyType
0: 35 – 0: 50 – EnemyComponentData
0: 50 – 1: 11 – EnemyAuthoring
1: 11 – 1: 28 – Setup prefabs
1: 28 – 1: 42 – Update PlayerComponentData
1: 42 – 2: 03 – Update PlayerAuthoring
2: 03 – 2: 15 – PlayerDetectionComponentData
2: 15 – 2: 44 – PlayerDetectionAuthoring
2: 44 – 3: 12 – Set PhysicsCategoryTags
3: 12 – 3: 25 – PlayerDetectionAspect
3: 25 – 6: 22 – Burstable Generic Functions!
6: 22 – 8: 05 – PlayerDamageComponentData & System
8: 05 – 8: 54 – Results in Unity

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