Grass, textures, and a new codebase [Voxel Devlog #22]

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Adding a few simple particle effects brings an incredible amount of life to these voxel scenes! In this video, I talk about where I’ve been for the past six months. I discuss the architectural changes to my engine, including the move to a C# front-end API. I also show off the new graphical features, which include textures, particle-based foliage, transparency, volumetrics, and more.

All scenes shown in the video were captured in real-time 1080p on my GTX 1660 TI.

Music used in the video:
C418 – Jayson Glove
C418 – Work Life Imbalance
Fred Mug – Panel
Prism Age – Plural
Fred Mug – Terrestrial
Fred Mug – Mirror Drifting