Mastering Character Movement & Programming Jump – GDBC Part 5

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πŸŽ₯ In This Video:
In this fifth session of the Game Development Bootcamp, we dive deep into designing smooth and responsive character movement for 2D games. The session starts with how to build character movement logic and flows into exporting the character into Unity to test real-time gameplay. In the final segment, we shift focus to programming a jump mechanic correctlyβ€”ensuring the character can only jump after touching the ground, a crucial concept for realistic and bug-free movement. This session combines design thinking with practical scripting to give your character life and control.

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⌚️ Timestamps:

00: 00 How to Design Character Movement
59: 09 Break
01: 10: 20 Export Character to Unity
01: 19: 41 Jump only after touch ground