Use Chain Of Responsibility To Escape If Hell | Unity C# Tutorial

Do you often write long chains of if-else statements? Would you also want to make your code much more modular and flexible? If so, then the chain of responsibility pattern is the right one for you! Using it, we will create a flexible damage system, where we may need to go through multiple steps until we can deal damage to the enemy. These steps could include checking if the enemy has a buff, ability, armour, lifesteal, or many other properties that affect the damage taken. The chain of responsibility pattern will then allow us to use as many of the steps as we want!

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Timestamps:
00: 00 What Is Chain Of Responsibility?
00: 43 Setup
02: 08 Damage Handler Script
03: 39 Using The Handlers
04: 03 Concrete Handlers Logic
06: 04 Testing
06: 55 Real-world Example
08: 48 How You Can Help Me
09: 09 Pros & Cons
10: 21 When To Use Chain Of Responsibility?