SOLID principles are often mentioned by programmers, but do you know what each of them means? I will explain to you all of the five SOLID principles on a simple example in Unity. The principles are: single-responsibility, open-closed, Liskov substitution, interface segregation, and dependency inversion. Using them, you will be able to write cleaner, more extensible, and maintainable code. Still, you should not overuse them, since not all of them may be needed for every project.
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Timestamps:
00: 00 SOLID Principles
00: 19 Example Overview
00: 57 Single-Responsibility p.
02: 55 Open-Closed p.
04: 04 Dependency Inversion p.
05: 45 Liskov Substitution p.
06: 54 Interface Segregation p.
08: 27 SOLID Principles Overview